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Rockmorse
As promised, we finished our Ludum Dare 30 game Rockmorse. Rockmorse is about an astronaut stranded on mars. His communication with earth is broken in a way he can receive messages from but can send any to earth. Engineers on earth suggest him to write answers to their questions by arranging martian rocks as morse codes, so they can look at it from satelites. But satelite can only see you when it's daytime. Than as you communicate, they find out ways to get you back to earth, but will you survive? It depends on you.
If you don't know, Ludum Dare is a very cool rapid game development competition. People make games in 48 hours or 72 hours like we did. basically 72 hour version is for teams, 48 is for solo. This 30th Ludum Dare's theme was "Connected Worlds". I think we made something related. Most of the main rock pushing and pulling mechanic was built at actual Ludum Dare weekend but further levels storytelling and polishing done in It's completed in 7 days. Here is our original submission page at Ludum Dare. And the Unity3D source of the game is here.
Story and main morse mechanics were highly inspired by Andy Weir's awesome book, Martian.
You can play the game on itch.io from the link below. You'll need unity web player, which you can get from here if you don't have. unity3d.com/webplayer.
Screenshots & Sketches;
Ludum Dare 30
This is our original submission to Ludum Dare. It's incomplete, but we finished it later. We don't recommend you to play this one because this can't be called a game, just a proof of concept of a game maybe. But you can find your own fun if you want. Kicking an pushing rocks is fun by tself alone. Enjoy... But you'll enjoy this version more.